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#1 02-03-2012 15:12:37

Lieu: Evreux
Date d'inscription: 25-10-2002
Messages: 1049
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Règles ladder 8on8 EU

J'ai enfin trouvé le listing des règles qui s'appliquent au ladder 8on8 EU sur l'ESL.
Je vous met le lien ici pour l'instant. J'en ferais un résumé plus tard.

Edit :

Voilà les seules restrictions de perk (en plus du "pas de véhicule") :

5.3. Rules for Conquest 8on8
5.3.1. Match Procedure

Both teams play 1 map with 2 rounds, one round on each side.

Switching Players in one match

Both teams are allowed to switch up to 2 players after each round. If a team needs to switch more than 2 players, it has to play on with the first lineup including only 2 new players or with less than 8 people. Match Result

The tickets of both rounds count for the end result. The team that gained the highest ticket number in both rounds wins the match. Mappool

Currently the option to adjust the tickets is missing. According to this we use the default ticket values. 200-250 tickets on 32 players Conquest Small Maps. If server settings are available we may change the tickets for the different maps.

Map Size: Small Conquest (32 slots)

    Teheran Highway
    Caspian Border
    Seine Crossing
    Operation Firestorm
    Noshahar Canals
    Kargh Island
    Operation Metro
    Damavand Peak
    Grand Bazaar Perks/Unlock Restrictions

These perks or items are not allowed to be used:

    MAV drone
    spawn beacon

For all Cups and Ladders we will ban the following attachments for infantry weapons:

    IRNV Scope
    Tactical Light (including pistols with tactical light)

If your opponent has used this unlocks in the match. Just make a screenshot of the kill message, showing your enemy using it. And open a proest to find a solution. The use of not allowed unlocks will be punished with 1 Penalty Point for the player and his team! The use of unlocks may lead into a default win for the opponent team in tournaments/cups. In ladder matches the use of unallowed perks/weapons will lead into a match delete, if the winning team has used it.


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