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#1 14-12-2012 12:12:58
Compilation des Notes de patch (dernier: 20/12/12)
Format de date anglais : mois/jour/années
Patch Notes, 12/20/2012
Early revive was removed
Revive time is set to 1 hour
Scoreboard was updated
After dying, you will get disconnected automatically in 60 seconds
Some more Christmas items were added. Try to find them in the Colorado
Zombies were optimized, should improve framerate in Campos, Boulder city
Fixed an issue with items sometimes falling through the ground
Fixed an issue when you were not able to pick up an item if it is partially inside the wall
Fixed an issue that using bandages on other player were not updating item's cool-down properly
Crosshair in 3rd person view was improved
Fixed an issue with grass on low frame rate
Patch Notes 12/18/12
4h avant un revive au lieu de 1h. On peut payer en GC pour un revive immédiat.
Xmas items have been added... have fun looking for Easter eggs
Enabled early revival
Revival time is set to 4 hours
Hardcore mode now properly functions: if you die, your character dies permanently
Zombie optimizations (should help with PC's that have more than one CPU thread)
Updated PhysX to help us find additional crashes from PhysX.
Colorado map terrain polishing
Fixed a bug that allowed users to pick items up through walls
Fixed a big that did not properly draw in your character model when first logging in
Updated mini patch
Players have been very vocal about having 100 player servers so we added a 100 player server and will be increasing the amount of servers up to 100 over time
Lowered damage from falling
The correct amount of GC displays after reviving now
Properly showing an error message when you do not have enough GC to revive
Fixed a bug that deducted GC for revive but did not revive. We also refunded back all of the missing GC for this bug.
Patch Notes 12/14/12
Improved the weapon damage model.
Players are no longer able to create names with spaces in front of them.
Items that you drop on the ground now last 10 minutes down from 30.
Fixed a bug with Assault Rifles an Sniper rifles that caused them to do less damage at low range.
Added a crosshair to TPS mode.
Added more zombies and more zombie spawns.
Patch Notes 12/13/12
Players are no longer able to climb walls or buildings (concerne les arbre également).
Updated our physics engine which should fix a lot of crash issues.
Fixed an issue with attaching stanag clips to weapons.
Ils ont nerfé les heals. Les pain killer ne redonnent quasiment plus rien (il faut tester les antibio), le bandage
normal heal moins également.
Patch notes 12/12/12
Engine optimizations to improve frame rates
Increase radius at which you see items
Updated UI for buying GC
Fixed a bug that did not show all backpack slots some times
Lowered server caps to 50 players
Lots of map updates
Fixed crash when running game on single core CPU
Animation fixes
Server stability fixes
Decreased hunger rate
Changed the server reboot message to display in red
Patch Notes 12/6/12
-Engine optimization's
-Fixed a bunch of crashes
-Lots of map fixes
-Animation fixes
-Double barrel shotgun added
-Fixed a bug that was allowing the use night vision after removing goggles
-You can now move the camera around after you died
Patch Notes 11/28/12
-Creating clans no longer takes GC to create. To create a clan you must have 20hrs of played time. Once you create a clan you will have 20 slots and an additional 20 slots will cost 700GC.
-Cleaned up some clan error messages
-Fixed lag in the UI from going to the Community Tab
-Improved the profanity filter
-New females now have the appropriate female sounds
Patch Notes 11/27/12
-You can now create clans and have a clan chat in game. You can switch to the clan chat with F3.
-The entire map is now available.
-Misc engine optimizations.
-Added some memory optimizations.
-A language filter has been implemented for chat.
-Player names can only contain alphanumerical characters.
-Zombies now properly react to barricades.
-You can now see the amount of xp you get when killing Zombies.
-Fixed some Zombie AI issues.
-Fixed some crash issues.
-Fixed a bug that allowed you to bind the windows and Esc keys.
-Fixed a bug that allowed you to bind the same key to multiple actions.
-Fixed bug that left the scope up when switching to
-Fixed a bunch of animations.
-Fixed the disconnecting bug.
-Fixed a bug where grass was not showing up while zoomed in with Scopes, Binoculars, and Range Finder.
-Fixed bugs with the chat that allowed size and color changes.
Patch Notes 11/8/12
-Show dev accounts in player list and in chat
-Fixed reload bug (hearing reload sounds across the map)
-Fixed bug with being stuck in narrow location when logging in
-Show server reboot message in chat
-Fixed bug with swapped currencies in unlock new char window
-Minor map fixes
Patch Notes 11/7/12
-Fixed some stuck areas related to water.
-Fixed bug with missing hands in FPS view for new characters
-Fixed bug when dying from thirst or hunger will result in you walking dead
-Fixed bug with zombies having female sounds
Patch Notes 11/6/12
-Fix for weapons in quickslots showing no ammo
-You can now sort the server browser.
-Fixed the some safe zone exploits. Players should not be able to kill other players in the safe zones now.
-Various map updates
-Fixed an issue with players being stuck and getting kicked from server when logging in
-Zombie damage was increased
-Various crash fixes
-You can now see the name of the player that killed you.
-Two more characters have been added.
-Note: Anti-Cheat system implemented
Patch Notes 11/2/12
-Map fixes
-Updated minimap
-Fixed item spawns
-Possible fix for "white screen" issue
-Fixed "zombie" animation in main menu when equipped UZI
-Allow to "aim" when you have no weapon or running with empty hands
Patch Notes 10/31/2012
-Map size increased
-New Zombies!
-Special Halloween Zombies
-Zombie attack distance reduced slightly
-Zombie damage reduced
-Increased the pick up range for items to fix an issue with items on top shelves
-Fixed bug with showing undefined in options when switching to custom settings
-Melee detection radius lowered.
-Text now informs you if you were killed by a Zombie or Player
-Fixed zombie ragdoll affects.
-Optimized grass on low quality settings
Patch Notes 10/30/12
-Zombies AI has been improved. They are also more dangerous now.
-Fixed some crouch/prone issues going over objects.
-Fixed a bug that would make some players invisible.
-Grass is now visible on all quality settings
-Fixed bug with some items spawning in the air.
-Fixed bug with changing backpack in game.
Patch Notes 10/26/2012
-Fixed an issue with notes not displaying any text
-Fix for trying to play with dead survivor (results in server disconnect the moment you connect to server)
-Fixed one possible error with character being dead but showing up as alive
-Fixed bug that you were able to click on main menu buttons while quick joining
-Fixed bug with not able to pick up dropped item
-M249 machine gun now should work properly
-Fixed some minor animation glitches
Patch Notes 10/25/2012
-fixed bug that health was not updated after death
-fixed player spawning in the air
-show info about how much bullets left in weapon or ammo clip in inventory screen
-added missions window to pause screen (for now not active)
-create new survivor screen: firstly ask for name and mode
-possible fix for "decompress failed" error
-possible fix for "audio noise" after playing game for a few minutes
-fixed an issue where grass was black when pointing flash light at it
-one more fix for invisible zombies issue
-player animation fixes
-some textures have been optimized
Patch Notes 10/23/12
-Allow access to global inventory after you revive a character.
-Fix a bug on some video cards when terrain is flat.
-Fixed music volume control in options; it was not working.
-Fixed a bug when picking up items sometimes you will get kicked from the server.
-Fixed a crash when moving item from your inventory to your backpack.
-Another "Unsupported input type" error fix.
-Fixed flickering Zombies.
-Hot patch: reverted music related fix due to issues with sounds in the game.
Patch Notes 10/22/12
-Legendary users now have yellow text in chat.
-Flashlights are not longer active while unequipped.
-Fixed bug when clicking on play game with a dead character.
-Fixed bug with inventory showing item description when have no access to global inventory.
-Fixed a bug when zombies die that makes the jump up.
-Fixed bug with silencer\flash hider not working properly.
-The server you are on now displays in the pause menu.
-Fixed bug that was allowed to open attachment menu while inventory was open.
-Fixed bug removing attachments from pistols.
-Fixed a crash when entering game for people who have corrupted attachments in their weapons.
-Improved quick join.
-Fixed bug that if not able to quick join, it would get stuck in progress bar screen.
-Fixed an issue with items spawning very frequently on the same location.
-Fixed a crash moving an item from your inventory to your backpack.
Hors ligne
#2 15-12-2012 21:50:56
- Youri
- Human target
- Lieu: Toulouse
- Date d'inscription: 01-05-2010
- Messages: 199
Re: Compilation des Notes de patch (dernier: 20/12/12)
Nouveau patch qui ajoute un crosshair en tps. Ça craint un max, c'est plus un fps ce jeu.
Hors ligne
#4 19-12-2012 12:48:03
Re: Compilation des Notes de patch (dernier: 20/12/12)
Patch Notes 12/18/12
Xmas items have been added... have fun looking for Easter eggs
Enabled early revival
Revival time is set to 4 hours
Hardcore mode now properly functions: if you die, your character dies permanently
Zombie optimizations (should help with PC's that have more than one CPU thread)
Updated PhysX to help us find additional crashes from PhysX.
Colorado map terrain polishing
Fixed a bug that allowed users to pick items up through walls
Fixed a big that did not properly draw in your character model when first logging in
Updated mini patch
Players have been very vocal about having 100 player servers so we added a 100 player server and will be increasing the amount of servers up to 100 over time
Lowered damage from falling
The correct amount of GC displays after reviving now
Properly showing an error message when you do not have enough GC to revive
Fixed a bug that deducted GC for revive but did not revive. We also refunded back all of the missing GC for this bug.
4h pour revive un perso au lieu d'une heure mais pas de panique on peut payer en GC pour respawn immédiatement
Bon avant de crier au scandale c'est aussi pour que les joueurs se soucient un peu plus de la mort je pense. Au départ il voulait mettre entre 12h et 24h de cool down.
Hors ligne